GREAT BEYOND STUDIOS // GROUND OPS

GHOST OPS

TURN-BASED TACTICAL · SPECIAL OPERATIONS

Run a four-man direct action team through contested urban terrain. Decisions stack. Consequences compound. Identify, isolate, and eliminate the target before the operation collapses around you.

STATUS: COMING SOON
GAME SYSTEMS // INTEL

COMBAT // SYSTEM-01

Direct Action

Turn-based tactical combat built for small-unit engagements. Position your squad, control sight lines, and execute with precision — or adapt fast when the situation turns.

ENVIRONMENT // SYSTEM-02

Threat State

The battlefield is reactive. Alert levels climb with every move you make — compounding pressure that can unravel the entire operation if you let it get away from you.

FORCE // SYSTEM-03

Strike Team

Deploy a four-man direct action squad with distinct combat roles. Coordinate movement, share battlefield intel, and use each operator's strengths to drive toward the objective.

OBJECTIVE // SYSTEM-04

Target Acquisition

Hunt and eliminate a high-priority target operating deep inside hostile urban terrain. The target moves. The clock runs. There is no acceptable margin for error.

FOLLOW FOR UPDATES

X / TWITTERDISCORDTIKTOK